Scene 1. In the community home are subjected to two small screens, presenting children’s animation. Mama seats in front of them kids times about 4 years – a child then a child. She stayed them on pufach just a typical television viewing, feeling the guards live tv screens. Children immediately wake up and method the supervisor understanding their effect tests with computer activities. They know how to work the operating imvu credits meadows with rapidly learn the policies of activity. Fun are interesting, fascinating and educational. However, with about 10 little, children begin to look around, swing with pufach and get in place, next the boy climbs the track. Something, but, needs the din. Kids are not completely satisfied and are searching for another, real, motor sensations.
Scene 2. The place is imvu credits broken down into a great room with a lot of people. Some of them use iPhones or laptops. Younger act by PSP and hear tune with MP3 persons, next I remain writing this article applying the product. After circling the room about 8-year-old boy, zaglądający the exhibits these machine with trying to see methods with activities. Each hit recounts pleased their mother. Complementing their satisfaction with the good outcome of this fact test is the ability to show off an important one and get praise. This is her praise and look, and not just the cognitive curiosity encouraged him to help exploration.
Great computer and a small child with substantial needs
Universality, openness and simplicity of computers is a representation of contemporary times. Clearly visible is usually a charm with the young era associated with this particular technology with the virtual world. Multifunctional computers, electronic way, the virtual world becomes modernity and reality. The rift into the real life and the virtual slowly blurred. Handling the personal world, system, global has become a quite real and pervasive. That fact has recorded his junior rooms. They live abundant meets the needs of products? Is it sufficient to guarantee the strong advance in the broad? These cases show it is not then propose exactly what it needs.
What is the expert advantage of computers, games, virtual rival, is also a restriction in getting social skills. The personal computer is unrealistically reliable and predictable. Always work according to the same principles, strictly comply with the rules, that responds a similar route. In the real world call such sale is unreachable. That understanding is inadequate, because it does not explain something important. On the contrary – forms the dream of organization, predictability, and transport the world the wishes in the human being. With real world and partnerships is the opposite. Realists partners or rivals are demanding, they have their own desires and objectives, often different from your hopes. The habits are surprising, often illogical, sometimes rude. They may not comply with the policies of „rational play”, to try to cheat, held accountable for incompetence. These are painful and trying knowledge, but real. Good training is to prepare the child to cope with conversations with new partners, much more demanding than a computer.
The notebook is certainly not a sour humor
Computer games, electronic devices offering entertainment, technical alternatives for communication are offered, all set to your every call. Your poverty with ask to end what will happen – whether Let me participate in a video game, listen to music, and can send funny communication. In real life, someone to talk to or act a match he must provide it, ask and motivate him for this fun. Sometimes even assure you it is a better idea than the one he advises. It demonstrates establish contact, negotiation, persuasion, creating the standard of seeing and cooperation.
Computer perfectly knows the rules in the sport, certainly not in question „the way to help perform”, he knows all the powers and different. Strictly follow the rules of the game, behaving honestly, fairly counted spots. In the activity world with frank partners you have to contend not simply with the game itself, but the lack of competence or integrity partner. It’s a tough experience, but need to learn how to handle the uncertain and uncertain, which is risky.
All ready – frank and virtual – very absorb children engage emotionally, evoke strong emotions. While single now entertainment with frank partners you can follow the different problems to the same situations. One baby cries after dropping while the associate advocates a replay. This as well gives the opportunity to survey the extraction of emotions (facial expressions, gestures, states), which teaches them good recognition. That ability is the schedule for compassion and emotional sensitivity, so key for success with relationships.